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Every mainline Fallout title has featured perks at the center of their progression to let players construct a unique build that caters to their playstyle. Fallout 76, however, makes perks even more important than before, especially since players can switch between different loadouts as they play.
Perks in Fallout 76 also work completely differently from how they do throughout the rest of the series so that they work better in the new structure of the game. So, if you’re new to Fallout 76 or just want to see what perks are all out there to start working on a new build, here is the complete guide for Fallout 76 perks.
Key Info Up Front
As you level up to level 50 in Fallout 76 you will earn points to be invested in your S.P.E.C.I.A.L. attributes. These determine the number of points worth of perks you can have equipped in relation to each attribute.
This allows you to combine cards in various ways to emphasize certain mechanics, weapons, or items. Each perk has an associated card that has a level requirement and multiple ranks it can be equipped to give increasing benefits.
Perks Overview
Each S.P.E.C.I.A.L. attribute in Fallout 76 has dozens of perk cards associated with it. Perk cards are earned at varying rates throughout your playthrough through card packs. These packs give you four random perk cards while players can also pick one perk card that they want every time they level up. This can make getting the perfect build difficult, but also helps push players to try new things as they play through the game.
Every perk card also has a level requirement and a rank to pay attention to as well. A perk card’s level requirement is self-explanatory and restricts players from using powerful perk cards too early, making the game too easy for themselves. The rank of the card determines how many points it takes up when equipping it.
A Fallout 76 character with a Strength score of 15 can equip up to 15 points of Strength perk cards, such as equipping five perks that are all rank three. This helps keep builds balanced while also allowing players to invest more heavily in the cards that they really like by ranking them up and increasing their benefits.
Perk Cards
Strength
Strength perk cards focus primarily on increasing the player’s damage and defensive capabilities. For builds that don’t care as much about hitting things hard or using heavy guns, it also has plenty of cards that help players to get the most out of their carry weight.
Perk Name | Level Requirement | Ranks | Description |
Bandolier | 22 | 2 | Decreases the weight of ballistic ammo by 45%/90%. |
Barbarian | 14 | 3 | Grants 2/3/4/ Damage Resistance for each point of Strength up to 40/60/80. |
Basher | 11 | 2 | Increases the damage of gun bashing by 25%/50% and grants a 5%/10% chance to cripple the target. |
Bear Arms | 35 | 3 | Decreases the weight of heavy guns by 30%/60%/90%. |
Blocker | 21 | 3 | Makes you take 15%/30%/45% less damage from incoming melee attacks. |
Bullet Shield | 39 | 3 | Grants you 20/40/60 additional Damage Resistance when you’re firing a heavy gun. |
Expert Gladiator | 20 | 3 | Increases the damage of your one-handed weapons by 10%/15%/20%. |
Expert Heavy Gunner | 40 | 3 | Increases the damage of your non-explosive heavy guns by 10%/15%/20%. |
Expert Shotgunner | 23 | 3 | Increases the damage of your shotguns by 10%/15%/20%. |
Expert Slugger | 24 | 3 | Increases the damage of your two-handed melee weapons by 10%/15%/20%. |
Full Charge | 33 | 2 | Makes sprinting in Power Armor consume 50%/100% less extra Fusion Core energy. |
Gladiator | 2 | 3 | Increases the damage of your one-handed melee weapons by 10%/15%/20%. |
Heavy Gunner | 30 | 3 | Increases the damage of your non-explosive heavy guns by 10%/15%/20%. |
Incisor | 34 | 3 | Makes your melee attacks ignore 15%/50%/75% of enemy armor. |
Iron Fist | 5 | 3 | Increases the damage of your unarmed attacks by 10%/15%/20%. |
Lock and Load | 37 | 3 | You reload heavy guns 10%/20%/30% faster. |
Martial Artist | 16 | 3 | Makes melee weapons weigh 20%/40%/60% less and increases the speed of your melee attacks by 10%/20%/30%. |
Master Gladiator | 43 | 3 | Increases the damage of your one-handed melee weapons by 10%/15%/20%. |
Master Heavy Gunner | 50 | 3 | Increases the damage of your heavy guns by 10%/15%/20%. |
Master Shotgunner | 45 | 3 | Increases the damage of your shotguns by 10%/15%/20%. |
Master Slugger | 48 | 3 | Increases the damage of your two-handed melee weapons by 10%/15%/20%. |
Ordnance Express | 31 | 3 | Decreases the weight of explosives by 30%/60%/90%. |
Pack Rat | 7 | 3 | Decreases the weight of junk items by 25%/50%/75%. |
Pain Train | 41 | 3 | Allows you to sprint into enemies while wearing power armor to damage and stagger them more severely for each rank. |
Scattershot | 18 | 3 | Makes shotguns weigh 30%/60%/90% less and allows you to reload them 10%/20%/30%. |
Shotgunner | 10 | 3 | Increases the damage of your shotguns by 10%/15%20%. |
Slugger | 6 | 3 | Increases the damage of your two-handed weapons by 10%/15%/20%. |
Strong Back | 26 | 4 | Increases your carry weight by 10/20/30/40. |
Sturdy Frame | 13 | 2 | Decreases the weight of your armor by 25%/50%. |
Traveling Pharmacy | 3 | 3 | Decreases the weight of all Chems by 30%/60%/90%. |
Perception
Perception perk cards focus on increasing your character’s senses. This is embodied by making them more effective with bows, allowing them to detect sneaking enemies more effectively, and making V.A.T.S. even more deadly.
Perk Name | Level Requirement | Ranks | Description |
Archer | 8 | 3 | Increases the damage of your bows and crossbows by 10%/15%/20%. |
Awareness | 27 | 1( costs 2) | Allows you to view the damage resistances of targets in V.A.T.S. |
Bow Before Me | – | 3 | Makes your bows and crossbows ignore 12%/24%/36% of enemy armor and gives them a 3%/6%/9% chance to stagger enemies. |
Butcher’s Bounty | 3 | 3 | Gives you a 40%/60%/80% chance to find additional meat when looting animal corpses. |
Commando | 15 | 3 | Increases the damage of your automatic rifles by 10%/15%/20%. |
Concentrated Fire | 2 | 3 | Allows you to target specific limbs in V.A.T.S., increasing your damage and accuracy while doing so. |
Crack Shot | 7 | 3 | Increases the accuracy and range of your pistols while sighted by 10%/20%/30%. |
Expert Archer | 20 | 3 | Increases the damage of your bows and crossbows by 10%/15%/20%. |
Exert Commando | 25 | 3 | Increases the damage of your automatic rifles by 10%/15%/20%. |
Expert Picklock | 19 | 1 | Raises your Lockpicking skill by 1 and makes the sweet spot when lockpicking 10% larger. |
Expert Rifleman | 20 | 3 | Increases the damage of your non-automatic rifles by 10%/15%/20%. |
Exterminator | 14 | 3 | Makes your attacks ignore 25%/50%/75% of the armor of insect enemies. |
Fire in the Hole | 38 | 3 | Allows you to see the arc of thrown weapons and makes you throw them 15%/30%/50% further. |
Fortune Finder | 22 | 1 | Stashes of Caps emit a directional sound. |
Glow Sight | 33 | 3 | Increases your damage to glowing enemies by 20%/40%/60%. |
Green Thumb | 4 | 1 | Allows you to gather twice as many resources when searching plants. |
Grenadier | 35 | 2 | Increases the radius of your explosive weapons by 50%/100%. |
Ground Pounder | 18 | 3 | Increases the hip-fire accuracy of your automatic rifles and allows you to reload them 10%/20%/30% faster. |
Long Shot | 37 | 3 | Increases the accuracy and range of your rifles by 10%/20%/30% when aiming. |
Master Archer | 42 | 3 | Increases the damage of your bows and crossbows by 10%/15%/20%. |
Master Commando | 45 | 3 | Increases the damage of your automatic rifles by 10%/15%/20%. |
Master Picklock | 40 | 1 | Raises your Lockpicking skill by 1 and makes the sweet spot when lockpicking 10% larger. |
Master Rifleman | 42 | 3 | Increases the damage of your non-automatic rifles by 10%/15%/20%. |
Night Eyes | 47 | 1(costs 2) | Gives you night visions while sneaking between 6 pm and 6 am. |
Night Person | 24 | 3 | Gives you 1/2/3 Intelligence and 1/2/3/ Perception between 6 pm and 6 am. |
Pannapictagrpahist | 12 | 1 | Magazines emit directional audio to help you find them. |
Percepti-bobble | 16 | 1 | Bobbleheads emit directional audio to help you find them. |
Picklock | 5 | 1 | Raises your Lockpicking skill by 1 and makes the sweet spot when lockpicking 10% larger. |
Refractor | 32 | 4 | Increases your Energy Resistance by 10/20/30/40. |
Rifleman | 8 | 3 | Increases the damage of your non-automatic rifles by 10%/15%/20%. |
Skeet Shooter | 10 | 3 | Improves the accuracy and spread of your shotguns for each rank. |
Sniper | 28 | 3 | Improves your control while aiming in scopes and allows you to hold your breath 25%/50%/75% longer. |
Tank Killer | 30 | 3 | Allows your rifles and pistols to ignore 12%/24%/36% of enemy armor and gives them a 3%/6%/9% chance to stagger enemies. |
Endurance
Endurance perks are focused on the physical prowess of your character. They increase their maximum health, your various resistances, and allows you to sprint further.
Perk Name | Level Requirement | Ranks | Description |
Adamantium Skeleton | 21 | 3 | Decreases the damage your limbs take by 30%/60%/100%. |
All Night Long | 41 | 3 | Decreases the growth of your hunger and thrust at night by 20%/40%/60%. |
Aquaboy/Aquagirl | 26 | 1 | Stops you from taking Rad damage while swimming and allows you to breathe underwater. |
Cannibal | 15 | 3 | Allows you to eat the corpses of Humans, Ghouls, Scorched, Mole Miners, and Super Mutants to restore health and hunger. |
Chem Fiend | 23 | 3 | Makes Chems last 30%/60%/100% longer. |
Chem Resistant | 43 | 2 | Decreases the chance of getting addicted to Chems by 50%/100%. |
Cola Nut | 14 | 2 | Increases the benefits of Nuka-Cola products by 200%/300%. |
Dromedary | 3 | 3 | Makes drinks quench 25%/50%/75% more thirst. |
Fireproof | 27 | 3 | Decreases the damage you take from explosions and flame attacks by 15%/30%/45%. |
Ghoulish | 36 | 3 | Makes radiation regenerate your health. Rate regenerated increases by each rank. |
Good Doggy | 8 | 1 | Increases the benefits of eating dog food by 300%. |
Hydro Fix | 11 | 2 | Decreases the thirst from taking Chems by 50%/100%. |
Homebody | 19 | 2 | Increases the health regeneration you get while in a camp or workshop. |
Iron Stomach | 4 | 3 | Reduces the chance of contracting diseases from food by 30%/60%/90%. |
Ironclad | 30 | 5 | Increases your Damage and Energy Resistance while not wearing Power Armor by 10/20/30/40/50. |
Lead Belly | 2 | 3 | Decreases the radiation taken by eating and drinking by 30%/60%/100%. |
Life Giver | 50 | 3 | Increases your maximum health by 15/30/45. |
Munchy Resistance | 17 | 2 | Decreases the hunger from Chems by 50%/100%. |
Natural Resistance | 10 | 3 | Decreases the chance of catching diseases from the environment by 30%/60%/90%. |
Nocturnal Fortitude | 31 | 2 | Increases your max health by 20/40 between 6 pm and 6 am. |
Photosynthetic | 47 | 2 | Gives you health regeneration between 6 am and 6 pm. Regeneration increases with each rank. |
Professional Drinker | 39 | 1(costs 3) | Decreases the chance of getting addicted to alcohol by 100%. |
Rad Resistant | 34 | 4 | Gives you 10/20/30/40 Radiation Resistance. |
Radicool | 38 | 1 | Increases your Strength by your radiation level up to a maximum of +5. |
Rejuvenated | 12 | 2 | Increases the benefits of being Well Fed and Well Hydrated by more for each rank. |
Revenant | 32 | 2 | Increases your damage by 25%/50% for 2 minutes when revived by another player. |
Slow Metabolizer | 5 | 3 | Increases the hunger satisfied by food by 25%/50%/75%. |
Solar Powered | 22 | 3 | Increases your Strength and Endurance by 1/2/3 between 6 am and 6 pm. |
Sun Kissed | 45 | 2 | Allows you to regenerate radiation damage between 6 am and 6 pm. Each rank increases the rate of regeneration. |
Thirst Quencher | 6 | 3 | Decreases the chance of contracting diseases from drinking by 30%/60%/90%. |
Vaccinated | 16 | 3 | Decreases the chance of contracting diseases from creatures by 30%/60%/90%. |
Charisma
Charisma perk cards in Fallout 76 are all about your character’s ability to interact with others. This takes the form of buffs for you and your teammates, better bartering prices, and even the ability to share perk cards with other players.
Perk Name | Level Requirement | Ranks | Description |
Animal Friend | 30 | 3 | Aiming your gun at any animal that is a lower level than you gives you a 25%/50%75% chance to pacify it. |
Anti-Epidemic | 34 | 2 | Curing a disease gives you a 50%/100% chance to cure the diseases of nearby allies too. |
Bloodsucker | 11 | 3 | Increases the thirst satisfied by Bloodpacks, stops them from giving you radiation, and increases their healing by 50%/100%/150%. |
Bodyguards | 5 | 4 | For each teammate you have you gain 6/8/10/12 Damage Resistance and Energy Resistance. |
E.M.T. | 9 | 3 | Gives players that you revive health regeneration for 15/30/60 seconds. Rate of regeneration also increases with each rank. |
Field Surgeon | 15 | 1 (costs 2) | Increases the rate that Stimpaks and RadAway works. |
Friendly Fire | 48 | 3 | Allows you to hit teammates with fire weapons to regenerate their health. |
Happy Camper | 3 | 2 | Decreases the rate of growth for hunger and thirst by 40%/80% while in a camp or workshop. |
Happy-Go-Lucky | 17 | 2 | Increases your Luck by 2/3 while under the influence of alcohol. |
Hard Bargain | 7 | 3 | Increases the buying and selling prices at vendors for each rank. |
Healing Hands | 28 | 1 | Cures players you revive of all Rads. |
Injector | 19 | 3 | Gives players you revive 6/12/18 more Action Point regeneration for 10 minutes. |
Inspirational | 2 | 3 | Makes you gain 5%/10%/15% more experience points when playing on a team. |
Lone Wanderer | 4 | 3 | Makes you take 10%/15%/20% less damage and regeneration Action Points 10%/20%/30% faster when playing alone. |
Magnetic Personality | 13 | 2 | Increases your Charisma by 1/2 points for each of your teammates. |
Overly Generous | 32 | 2 | Having radiation increases your chance of dealing 25/50 rads with melee attacks. |
Party Girl/Party Boy | 24 | 2 | Increases the effects of alcohol by 200%/300%. |
Philanthropist | 39 | 3 | Restores the hunger and thirst of your teammates when you eat or drink. How much it restores is increased with each rank. |
Quack Surgeon | 22 | 1 | Allows you to revive other players with alcohol. |
Rad Sponge | 44 | 3 | When you have Rads, you heal 80/140/200 rads for nearby teammates. |
Spiritual Healer | 36 | 3 | After reviving a teammate you regenerate health for 5/7/10 seconds. |
Squad Maneuvers | 37 | 2 | While part of a team, you run 10%/20% faster. |
Strange in Numbers | 42 | 1 | Makes the positive effects of your mutations 25% stronger when playing with mutated teammates. |
Suppressor | 40 | 3 | Decreases the damage of enemies you hit by 10%/20%/30% for 2 seconds after you hit them. |
Team Medic | 20 | 3 | Makes Stimpaks you use also heal teammates for 50%/75%100% of their usual amount. |
Tenderizer | 46 | 3 | Increases the damage targets you hit take by 5%/7%/10% for 5/7/10 seconds after you hit them. |
Travel Agent | 26 | 1 | Decreases the cost of fast traveling by 30%. |
Wasteland Whisperer | 50 | 3 | Aiming your gun at a creature below your level gives you a 25%/50%75% chance of pacifying it. |
Intelligence
Intelligence is obviously all about how smart your character is. This increases the rate you gain experience points, makes hacking terminals easier, and allows you to craft more items.
Perk Name | Level Requirement | Ranks | Description |
Armorer | 15 | 1 | Allows you to craft more advanced armor mods. |
2 | Decreases the materials required to craft armor. | ||
3 | Increases the durability of your crafted armor. | ||
Batteries Included | 28 | 3 | Decreases the weight of energy weapons by 30%/60%/90%. |
Chemist | 34 | 1 | Doubles the quantity received when crafting Chems. |
Contractor | 18 | 2 | Decreases the material cost of crafting items at a workshop by 25%/50%. |
Demolition Expert | 10 | 5 | Increases the damage of your explosives by 20%/30%/40%/50%/60%. |
Expert Hacker | 22 | 1 | Increases your hacking skill by 1 and reduces the time of terminal lock-out. |
First Aid | 2 | 3 | Increases the health regained from Stimpaks by 15%/30%/45%. |
Fix It Good | 27 | 3 | Allows you to repair armor and Power Armor to 130%/160%/200% of maximum condition. |
Gunsmith | 11 | 5 | Makes guns break 10%/20%/30%/40%/50% slower. Each rank also allows you to craft another tier of guns. |
Hacker | 4 | 1 | Increases your hacking skill by 1 and reduces the time of terminal lock-out. |
Licensed Plumber | 5 | 3 | Makes pipe weapons cheaper to repair and makes them break 20%/40%/60% more slowly. |
Makeshift Warrior | 9 | 5 | Makes melee weapons break 10%/20%/30%/40%/50% slower. Each rank also allows you to craft another tier of melee weapons. |
Master Hacker | 38 | 1 | Increases your hacking skill by 1 and reduces the time of terminal lock-out. |
Nerd Rage! | 46 | 3 | When you are below 20% health your Damage Resistance is increased by 20/30/40, your damage is increased by 10%/15%/20%, and your Action Point regeneration is increased by 15%. |
Pharmacist | 6 | 3 | Increases the radiation removed from RadAway by 30%/60%/100%. |
Portable Power | 49 | 3 | Decreases the weight of Power Armor parts and chassis by 25%/50%/75%. |
Power Smith | 41 | 1 | Allows you to craft advanced Power Armor mods. |
2 | Decreases the material cost of crafting Power Armor. | ||
3 | Increases the durability of crafted Power Armor. | ||
Power Patcher | 44 | 3 | Makes your Power Armor break 20%/40%/60% slower and makes it cheaper to repair. |
Power User | 50 | 3 | Increases the duration of Fusion Cores by 30%/60%/100%. |
Robotics Expert | 48 | 3 | Allows you to hack enemy robots for a 25%/50%/75% chance to pacify them. |
Science | 20 | 1 | Allows you to craft energy guns. |
2 | Allows you to craft Rank 1 energy gun mods. | ||
Science Expert | 31 | 1 | Allows you to craft Rank 2 energy gun mods. |
2 | Decreases the materials needed to craft energy guns. | ||
Science Master | 43 | 1 | Allows you to craft Rank 3 energy gun mods. |
2 | Increases the durability of crafted energy guns. | ||
Scrapper | 13 | 1 | Gives you more components when scrapping weapons and armor. |
Stabilized | 36 | 3 | Increases the accuracy of heavy guns while using Power Armor and lets them ignore 15%/30%/45% of enemy armor. |
Weapon Artisan | 40 | 3 | Allows you to repair weapons to 130%/160%/200% condition. |
Wrecking Ball | 29 | 3 | Increases your damage to workshop objects by 40%/80%/120%. |
Agility
Raising your character’s Agility increases their movement speed and makes them better at sneaking. It also gives you access to the following perk cards.
Perk Name | Level Requirement | Ranks | Description |
Action BoyAction Girl | 2 | 3 | Increases your Action Point regeneration by 15%/30%/45%. |
Adrenaline | 49 | 5 | Increases your damage by 6%/7%/8%/9%/10% for 30 seconds with each kill. The damage increase stacks up to six times and the duration refreshes with each kill. |
Ammosmith | 34 | 2 | Increases the amount of ammunition crafted by 40%/80%. |
Born Survivor | 3 | 3 | When you fall below 20%/30%/40% health you automatically use a Stimpak. Can only happen once every 20 seconds. |
Covert Operative | 27 | 3 | Increases the damage of ranged sneak attacks by 215%/230%/250%. |
Dead Man Sprinting | 8 | 2 | Increases the speed of your sprint by 10%/20% when you fall below 40%/50% health. |
Dodgy | 45 | 3 | Allows you to avoid 10%/20%/30% of damage at the cost of 30 Action Points per hit. |
Enforcer | 30 | 3 | Gives your shotguns a 5%/10%/15% to stagger enemies as well as a 10%/20%/30% to cripple enemy limbs. |
Escape Artist | 35 | 1 | Allows you to sneak to lose enemies and prevents running from impacting your stealth. |
Evasive | 17 | 3 | Each point of Agility increases your Damage and Energy Resistance by 3 when now using Power Armor. |
Expert Guerrilla | 25 | 3 | Increases the damage of your automatic pistols by 10%/15%/20%. |
Expert Gunslinger | 24 | 3 | Increases the damage of your non-automatic pistols by 10%/15%/20%. |
Goat Legs | 32 | 2 | Reduces the damage you take from falling by 40%/80%. |
Guerrilla | 10 | 3 | Increases the damage of your automatic pistols by 10%/15%/20%. |
Gun Fu | 50 | 3 | Allows you to swap targets in V.A.T.S. when you kill an enemy. Each swap raises the damage dealt to the next target by stacking 10% up to 30%. |
Gun Runner | 4 | 2 | Increases your running speed by 10%/20% when using a pistol. |
Gunslinger | 6 | 3 | Increases the damage of your non-automatic pistols by 10%/15%/20%. |
Home Defense | 22 | 3 | Allows you to craft and disarm traps and craft turrets. Trap and turret quality increases with each rank. |
Light Footed | 38 | 1 | Prevents you from triggering mines and floor-based traps while sneaking. |
Marathoner | 13 | 3 | Decreases the Action Point cost of sprinting while not wearing Power Armor by 20%/30%/40%. |
Master Guerrilla | 43 | 3 | Increases the damage of your automatic pistols by 10%/15%/20%. |
Master Gunslinger | 41 | 3 | Increases the damage of your non-automatic pistols by 10%/15%/20%. |
Mister Sandman | 37 | 2 | Increases the damage of your silenced weapons while sneaking at night by 25%/50%. |
Modern Renegade | 18 | 3 | Increases the accuracy of hip-fired pistols and gives them a 2%/3%/4% chance to cripple enemy limbs. |
Moving Target | 5 | 3 | Increases your Damage and Energy Resistance while sprinting without Power Armor by 15/30/45. |
Ninja | 15 | 3 | Makes your melee sneak attack attacks deal 230%/260%/300% regular damage. |
Packin’ Light | 9 | 3 | Decreases the weight of your pistols by 25%/50%/75%. |
Secret Agent | 47 | 3 | Increases the duration of Stealth Boys by 200%/300%/400%. |
Sneak | 20 | 3 | Makes you 25%/50%/75% harder to detect while sneaking. |
Thru-hiker | 7 | 3 | Decreases the weight of food and drink by 30%/60%/90%. |
White Knight | 39 | 3 | Decreases how fast your armor breaks by 20%/40%/60% and makes them cheaper to repair. |
Luck
Luck increases how frequently your character finds caps and valuable loot and gets critical hits. Its perk cards also increase your damage and have cards to help round out every possible build type.
Perk Name | Level Requirement | Ranks | Description |
Better Criticals | 47 | 3 | Increases the damage of V.A.T.S. criticals by 20%/30%/40%. |
Bloody Mess | 42 | 3 | Increases your damage by 5%/10%/15% and gives enemies a chance to explode upon death. |
Can Do! | 7 | 3 | Gives you a 40%/60%/80% chance to find extra canned food when searching a food container. |
Cap Collector | 16 | 3 | Increases the chance you have to find more caps while looting containers. |
Class Freak | 46 | 3 | Decreases the negative effects of your mutations by 25%/50%/75%. |
Critical Savvy | 44 | 3 | Makes Critical Hits only consume 85%/75%/50% of your critical meter. |
Curator | 19 | 1 | Doubles the duration of bobbleheads and magazines. |
Dry Nurse | 23 | 1 | Gives you a 50% chance of keeping Stimpaks used to revive players. |
Four Leaf Clover | 29 | 3 | Each rank increases the chance of hits in V.A.T.S. filling your Critical meter. |
Good with Salt | 9 | 3 | Decreases the rate food degrades in your inventory by 30%/60%/90%. |
Grim Reaper’s Sprint | 33 | 3 | Gives any kill in V.A.T.S. a 15%/25%/35% chance to restore your Action Points. |
Junk Shield | 10 | 3 | Carrying junk adds 10/20/30 to your Damage and Energy Resistance when not wearing Power Armor. |
Last Laugh | 27 | 1 | When you die you drop a live grenade from your inventory. |
Luck of the Draw | 14 | 3 | Each rank increases the chance your weapon will repair itself whenever you hit an enemy. |
Lucky Break | 24 | 3 | Each rank increases the chance your armor will repair itself whenever you are hit. |
Mysterious Savior | 49 | 3 | Each rank increases the chance a savior will appear to revive you when you are downed. |
Mysterious Stranger | 26 | 3 | Each rank increases the chance a stranger will appear when you use V.A.T.S. to attack enemies. |
Mystery Meat | 12 | 3 | Each rank increases the chance that using a Stimpak generates edible meat. The chance is increased when you have Rads. |
One Gun Army | 31 | 3 | Gives your heavy guns a 4%/8%/12% chance to stagger enemies and cripple an enemy’s limb. |
Pharma Farma | 2 | 3 | Increases the chance of finding an extra Chem when looting a Chem container by 40%/60%/80%. |
Psychopath | 21 | 3 | Getting kills in V.A.T.S. has a 5%/10%/15% chance to refill you Critical Meter. |
Quick Hands | 40 | 3 | Gives you a 6%/12%/18% chance to automatically refill when your clip is empty. |
Ricochet | 38 | 3 | Gives you a 6%/12%/18% to deflect ranged attacks from enemies. |
Scrounger | 3 | 3 | Increases the chance of finding extra ammunition when looting ammunition containers by 40%/60%/80%. |
Serendipity | 5 | 3 | When you fall below 35% health, gives you a 15%/30%/45% chance to ignore damage. |
Starched Genes | 30 | 1 | Decreases your chance of mutating and for RadAway to remove mutations. |
2 | Prevents you from mutating and RadAway from removing mutations. | ||
Storm Chaser | 35 | 2 | Each rank gives you higher health regeneration when outside in the rain or Rad Storms. |
Super Duper | 50 | 3 | Gives you a 10%/20%/30% chance to get an extra object when crafting. |
Tormentor | 37 | 3 | Gives your rifle attacks a 5%/10%/15% chance of crippling an enemy limb. |
Woodchucker | 17 | 1 | Allows you to collect twice as much when harvesting wood. |
Legendary Perks
Once you reach level 50 you will get your first Legendary Perk Slot. As you level up you will occasionally get further Legendary Perk slots, allowing you to equip the following extremely powerful perk cards.
Perk Name | Ranks | Description |
Ammo Factory | 4 | Makes you create 50%/75%/100%/150% more ammunition when crafting. |
Blood Sacrifice! | 4 | Gives your teammates 25/30/35/40 more Damage Resistance and heals them for 40/50/60/70 health over 8/10/12/14 seconds when you die. |
Brawling Chemist | 4 | Allows you to generate 1/1/1/2 combat enhancing Chem every 60/50/40/40 minutes up to a max of 3/4/5/5. |
Hack and Slash | 4 | Gives you a 20%/30%/40%/50% chance for melee attacks in V.A.T.S. to deal area damage. |
Collateral Damage | 4 | Gives enemies you kill with melee attacks a 10%/13%/16%/20% chance to explode. |
Detonation Contagion | 4 | Gives enemies you kill with explosives a 10%/13%/16%/20% chance to explode. |
Electric Absorption | 4 | Gives you a 10%/13%/16%/20% chance for enemy energy attacks to recharge your Power Armor’s fusion core. |
Exploding Palm | 4 | Gives your unarmed attacks a 5%/10%/15%/20% chance to trigger an explosion. |
Far-Flung Fireworks | 4 | Gives enemies you kill with ranged weapons a 5%/10%/15%/20% chance to explode. |
Funky Duds | 4 | While wearing a matching set of armor your Poison Resistance is increased by 50/100/150/200. |
Follow Through | 4 | Increases the damage enemies take when you hit them with a sneak attack by 10%/20%/30%/40% for 10 seconds. |
Legendary Agility | 4 | Increases your Agility and Agility perk points by 1/2/3/5. |
Legendary Charisma | 4 | Increases your Charisma and Charisma perk points by 1/2/3/5. |
Legendary Endurance | 4 | Increases your Endurance and Endurance perk points by 1/2/3/5. |
Legendary Luck | 4 | Increases your Luck and Luck perk points by 1/2/3/5. |
Legendary Intelligence | 4 | Increases your Intelligence and Intelligence perk points by 1/2/3/5. |
Legendary Perception | 4 | Increases your Perception and Perception perk points by 1/2/3/5. |
Legendary Strength | 3 | Increases your Strength and Strength perk points by 1/2/3/5. |
Master Infiltrator | 4 | Allows you to unlock skill 0/1/2/3 terminals and locks and increase your Lockpick and Hacking skills by 3. |
Power Armor Reboot | 4 | Gives you a 15%/20%/25%/30% chance to auto-revive with full health while wearing Power Armor. |
Power Sprinter | 4 | Makes sprinting consume 20%/30%/40%/50% fewer Action Points when wearing Power Armor. |
Retribution | 4 | Restores 1/2/3/4 health and Action Points per second for 15 seconds after blocking a melee attack. |
Sizzling Style | 4 | Wearing a matching set of armor increases your Fire Resistance by 50/100/150/200. |
Survival Shortcut | 4 | Makes you generate 1/1/1/2 survival Chem every 30/25/25/20 minutes up to a maximum of 5/6/7/10. |
Taking One for the Team | 4 | Makes enemies take 10%/20%/30%/40% more damage when they attack you if you’re on a team. |
What Rads? | 4 | Increases your Rad Resistance by 50/75/100/300, and restores 1/2/3/6 Rads per second. |
FAQs
Question: What are the best perks in Fallout 76?
Answer: The best perks in the game largely depend on your build. However, taking all three damage-increasing perks for your preferred weapon type is always recommended and the likes of Adrenaline, Concentrated Fire, and Rejuvenated almost always are strong.
Question: Is Lone Wanderer a good perk in Fallout 76?
Answer: Lone Wanderer is a must-have perk if you ever aren’t playing on a team. Its effects are universally beneficial and make playing alone much more manageable.
Question: Can you respec your character in Fallout 76?
Answer: Yes. You can re-distribute your S.P.E.C.I.A.L. attributes by purchasing an expensive potion from merchants in the game. You can also re-allocate your perk cards at any time using the Punch Card Machine you can build at your bases.
Conclusion
There are a ton of perk options in Fallout 76, and the ability to completely mix them up at any time in your playthrough is great at letting players experiment with different build and playstyle options.
However, the only way to respect your S.P.E.C.I.A.L. attributes is through purchasing an expensive potion, so you’ll want to have at least a vague idea of how you want to approach the game as you play and level up.