fallout 76 workshop locations

Fallout 76 Workshop Locations: All 21 Workshops

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While Fallout 76 is about surviving the post-apocalyptic wasteland and battling with various factions of enemies and mutated monstrosities. However, before players can do that, they have to gather incredible resources to build bases and craft gear.

This means that finding efficient ways to grind the resources you need most is paramount to not spending extra hours grinding away. There are many ways to farm for resources, but one of the most efficient is taking advantage of Fallout 76‘s Workshops.

Key Info Up Front

  • Number of Workshops: 21
  • Resources at Workshops: Food, Water, Fertilizer, Scavenge, Acid, Concrete, Gold, Oil, Silver, Crystal, Aluminum, Copper, Junk, Steel, Lead, Nuclear Waste, Black Titanium, Wood, and Fusion Core
  • Area Designation: PvP

Workshop Overview

Workshops are public structures that always spawn in the same location in Fallout 76. Workshops work similarly to Fallout 76‘s C.A.M.P. system and allow players to build structures there as a home base. However, Workshops must first be claimed by the player through a Claim Workshop event quest.

These Fallout quests task players with traveling to the Workshop and killing enemies spread throughout it. Once that is done, players often have to invest up to 100 caps to get the Workshop up and running. However, once a player is in control of a Workshop, it can be used as a fast travel location while also having access to its resources and having the option of building an Extractor in many of them to farm one particular resource passively.

You should also know that when you leave the server, you will lose control of the Workshop and will have to claim it again when you log in the next time, but if you are playing in a team, you can transfer its ownership over to a teammate if they plan on staying on for longer.

While you control a Workshop, you will also have to defend it periodically. This can happen in two ways, the first of which is a Defend Workshop event. These events give you a timer to return to your Workshop, and once that timer is done, it will be attacked by waves of enemies that you have to defend objectives from. If you fail the event, you are given a new Claim Workshop quest that must be completed to regain control of the Workshop.

The waves you have to defend against are randomized for each fallout 76 workshop locations, but ignoring them spells definite failure. The second-way players may have to defend their Workshop is from other players. Workshops are considered PvP zones by Fallout 76, so simply being there implies that you are consenting to PvP. This means that any other players who want the Workshop can come to it and start an Attack on Workshop event.

The players and their teams then have to fight to spend the most time in the area until one of them is given ultimate control. If either dies, they can respawn at the Workshop to continue the fight, and if the attacker fails, they have the option to re-pay the capture fee to try again.

Fallout 76 Workshops

Abandoned Bog Town

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Abandoned Bog Town is the empty remains of an old unincorporated town in the Cranberry Bog region of Fallout 76. After the apocalypse, it was temporarily used as a Raider town, but after they ran out of nearby survivors to attack and steal from, it diminished to its current state.

The town is bisected by Highway 65, with buildings running along either side of it, but the player cannot enter most of the buildings. The Workshop itself inf the back of a brick building to the west of the small creek by the town.

  • Budget: 1000
  • Power Source: Thunder Mountain
  • Resources: 1 Acid, 3 Concrete, 7 Food, 1 Gold, 1 oil, 1 Silver, 3 Water
  • Extractors: None

Beckley Mine Exhibit

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This workshop is found in the Ash Heap region within the town of Beckley. It is a model mine exhibit that has been preserved to educate people about the mining culture that played a massive role in the town’s history.

It is in a raised park that sits slightly above the surrounded area with a chainlink fence around its perimeter. The area also has quite a few smaller buildings and parks nearby that can have a range of smaller loot while also providing solid cover for firefights with other players.

  • Budget: 1500
  • Power Source: None
  • Resources: 1 Crystal, 1 Fertilizer, 6 Food, 1 Gold, 3 Oil, 1 Scavenge, 8 Water
  • Extractors: 1 Crystal, 1 Gold, 3 Oil

Berkeley Springs West

Fallout 76 Workshops Berkeley Springs West.
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Berkeley Springs West is a small residential area in the Mire region. It is on top of a hill to the west of Berkeley Springs, while the Workshop zone specifically covers the Bookstore and a building next to it.

It also has a power box that can provide an incredible amount of power to the area as long as the player has turned on the nearby Thunder Mountain Power Plant.

This Workshop also has the chance of a Vault-Tec Bobblehead spawning on a table on the floor within the mansion to the north of the Workshop.

  • Budget: 1500
  • Power Source: Thunder Mountain
  • Resources: 1 Aluminum, 1 Crystal, 1 Fertilizer, 1 Food, 1 Lead, 1 Scavenge, 10 Water
  • Extractors: 1 Aluminum, 1 Crystal, 1 Lead

Billings Homestead

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The Billings Homestead Workshop is a two-story farmhouse in the Forest region. The area doesn’t have as many structures around as many other Workshops, but it has some great food resources for players.

There are two blackberry bushes, forty razorgrain plants, and the potential of finding a suit of power armor in its shed. There is also a power box on the property to get 10 units of power for anything you want to build in the Workshop.

  • Budget: 1000
  • Power Source: Poseidon Energy
  • Resources: 1 Copper, 1 Crystal, 1 Fertilizer, 5 Food, 1 Gold, 1 Scavenge, 3 Water
  • Extractors: None

Related read: Comprehensive Fallout 76 Copper Guide.

Charleston Landfill

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The Charleston Landfill is another Workshop within the Forest region of Fallout 76‘s map. The Workshop area is largely what one would expect from the name. It is mostly a landfill to the west of Charleston filled with piles of trash.

There are also hollowed-out trailers on the edge of the location and a few larger pieces of debris that can provide cover for the player in combat. The Workshop also has a water purifier at the center that can be powered to cleanse all of your water supplies.

  • Budget: 750
  • Power Source: None
  • Resources: 1 Aluminum, 1 Copper, 1 Fertilizer, 6 Food, 3 Junk, 1 Scavenge, 1 Steel, 8 Water
  • Extractors: 3 Junk

Converted Munitions Factory

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The Converted Munitions Factory is an assembly plant built by the Radiation King corporation in the Savage Divide region. When it was built, it focused on producing television sets, but it was quickly converted to ammunition production after its peak efficiency rating caught the eye of the military.

Now, in the wasteland, it is an extremely valuable Workshop that can be used to bolster your stockpile of ammo significantly. This is because of its unique Ammunition Plant resource. Located on its first floor, it can be powered to produce ballistic and energy ammunition depending on the player’s preference. This Workshop is also massive with large spaces, plenty of smaller rooms, and a network of catwalks up above that offer a great perspective to shoot down attackers.

  • Budget: 1000
  • Power Source: Monongah
  • Resources: 1 Aluminum, 1 Ammo Factory, 1 Fertilizer, 6 Food, 1 Junk, 1 Lead, 1 Oil, 1 Scavenge, 1 Silver, 8 Water
  • Extractors: 1 Aluminum, 1 Junk, 1 Lead, 1 Oil, 1 Silver

Dabney Homestead

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Dabney Homestead is a workshop in the Mire that has been slowly succumbing to the surrounding irradiated nature. It is located near Valley Galleria, but it is a small dilapidated building that does not offer nearly as much structure for players to take advantage of tactically. However, its four extractable resources make it still very worth taking control of, especially if you’re on the hunt for Fertilizer to establish a farm in your C.A.M.P.

  • Budget: 1000
  • Power Source: None
  • Resources: 1 Concrete, 1 Copper, 1 Fertilizer, 6 Food, 1 Junk, 1 Scavenge, 8 Water, 1 Wood
  • Extractors: 1 Concrete, 1 Copper, 1 Fertilizer, 1 Junk

Dolly Sods Campground

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The Dolly Sods Campground is a clearing within a forest of the Mire region. The buildable area in the Workshop is relatively large, giving players plenty of room to add on to it and build it out to their liking with whatever they’re looking for in a Workshop.

The Dolly Sods Campground’s three extractable Wood deposits are also great for quickly getting resources for other building projects. However, the openness of the Workshop’s area can make it very difficult to defend against regular enemies and other players alike. So, if you want to hold onto Dolly Sods Campground for long, you’ll want to build up some defenses and cover for yourself.

  • Budget: 1000
  • Power Source: None
  • Resources: 1 Fertilizer, 9 Food, 1 Gold, 1 Lead, 1 Scavenge, 7 Water, 3 Wood
  • Extractors: 1 Gold, 1 Lead, 3 Wood

Federal Disposal Field HZ-21

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The Federal Disposal Field HZ-21 is a facility built in the Savage Divide region used to deal with the Nuclear Waste produced from nearby nuclear power plants and weapon production. It was also built to maintain its functions and stability even if an apocalyptic event occurred, meaning it is one of the most secure structures in all of Fallout 76.

However, after it was shut down, its communication systems began failing, preventing them from alerting outsiders who continued to dump Nuclear Waste at the center of the facility’s ground level, leading to a massive pile of dangerously irradiated material just sitting out in the open.

The compound is surrounded by jagged concrete spikes while also having a two-story building filled with hazmat suits, lockers, and a power armor station. The roof of the building was also once a Raider hangout spot, and it still has some structures and supplies left behind by those that used to stay there.

The Workshop area is rather small, but it has plenty of resources packed into its square area. If the Monogah Power Plant has been successfully activated, it also has plenty of power for players to take advantage of the Workshop’s generous build budget. This makes harvesting all of its resources easier and much easier to defend and allows it to function as a very strong long-term C.A.M.P. if you’re going to be staying on the server for an extended period of time.

The Workshop’s three Uranium deposits are also some of the best ways to farm Nuclear Waste in all of Fallout 76, so this Workshop is perfect for late game control, especially since you may have to defend it more frequently than the other Workshops.

  • Budget: 2000
  • Power Source: Monongah
  • Resources: 1 Acid, 9 Food, 1 Fertilizer, 3 Nuclear Waste, 1 Oil, 1 Scavenge, 4 Water
  • Extractors: 3 Nuclear Waste

Grafton Steel Yard

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This Workshop is in the Toxic Valley region next to the Grafton Steel location. It is an industrial location filled with buildings, open spaces that connect them, and multiple levels to engage enemies from. The Workshop itself is in the structure’s southern end, which offers the controlling player plenty of room to build structures.

This helps the player defend it from attackers, while the area also has a vertibot landing pad. Repairing the landing pad periodically generates very useful Vertibot signal grenades and allows the controlling player to summon a vertibot to help them defend the Workshop. The high Steel yield from its two extractable nodes also makes it a great Workshop to gather materials for building your C.A.M.P. and crafting gear.

  • Budget: 100
  • Power Source: Poseidon Energy
  • Resources: 1 Copper, 2 Food, 1 Fertilizer, 1 Lead, 1 oil, 1 Scavenge, 4 Steel, 2 Water
  • Extractors: 1 Copper, 1 Lead, 1 Oil, 2 Steel (produce double output, hence 4 Steel Resources)

Gorge Junkyard

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The Gorge Junkyard was established in the Forest region as the area’s largest salvaging yard. After the apocalypse, it was controlled for a time by the Responders but has remained uninhabited for many years. The Workshop itself is one of the most valuable in all of Fallout 76.

This is because of its inclusion of an extractable Black Titanium deposit, one of the most coveted and rare resources in the entire game. It also comes with a station to store your power armor, a chemistry station, and a full set of raider power armor that you can use if you don’t bring your own.

Its valuable resources make it frequently targeted by other players trying to farm Black Titanium. Still, its power armor station and full suit make it much easier to defend than some of the other workshops. It also has plenty of structures to use for cover or tactical maneuvers and a chance to spawn good loot like an armor mod, weapon mod, or a recipe.

  • Budget:1000
  • Power Source: None
  • Resources: 1 Black Titanium, 1 Concrete, 5 Food, 1 Fertilizer, 1 Junk, 1 Scavenge, 3 Water, 1 Wood
  • Extractors: 1 Black Titanium,1 Concrete, 1 Junk, 1 Wood

Hemlock Holes Maintenance

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Hemlock Holes Maintenance is a part of the main Hemlock Holes golf club in the Toxic Valley region. Since it is a maintenance area, there are plenty of small buildings throughout the area and a lot of storage filled with lootables and resources for players to exploit. It is also the best Workshop for farming Acid because of its three deposits, but most of its structures are empty.

This can make defending the Workshop challenging because of its lack of a built-in power source and its lower Build Budget. It also has the chance to spawn a Workshop plan next to the forklift in the area, which can be a nice bonus when gaining control of this Workshop.

If you do need to farm Acid, you won’t find a Workshop better than Hemlock Holes Maintenance, but that does mean that you should be ready to defend it and bring plenty of gear with you to do so with.

  • Budget: 1000
  • Power Source: None
  • Resources: 3 Acid, 1 Crystal, 1 Fertilizer, 3 Food, 1 Gold, 1 Scavenge, 3 Water
  • Extractors: 3 Acid, 1 Crystal, 1 Gold

Lakeside Cabins

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The Lakeside Cabins within the Forest region are one of the most defendable Workshops. The area is filled with old cabins that vacationers could rent out while visiting. However, the cabins have fallen into nearly complete disrepair after the dam that filled the reservoir was destroyed, causing half of it to drain out.

The Workshop itself covers two cabins on the southern border of the area. Both cabins are surrounded by fences and yards that can be filled with defenses and utilities. Having two buildings to occupy also helps defenders get the drop on attackers and ambush them as they enter either one of the buildings. The Workshop also comes with a Tinker’s Workbench, a Chemistry Station, a Pumpkin Pie, and a garden with mutfruit and silt beans.

It also comes with plans to make both the Chemistry Workbench and Tinker’s Workbench plans so that you can build those elsewhere as well. These food sources help make the Workshop more valuable to hold because of its lack of extractable resources and how unfocused its available resources are.

  • Budget: 1500
  • Power Source: Poseidon Energy
  • Resources: 1 Crystal, 1 Fertilizer, 6 Food, 1 Lead, 1 Scavenge, 1 Silver, 6 Water, 1 Wood
  • Extractors: None

Monongah Power Plant Yard

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The Monongah Power Plant is a critical location for many Workshops as it can provide power for many of them. The outside of the facility is simple and straightforward, but the inside is a claustrophobic maze of small rooms and corridors. Its interior also includes two bunker-like structures that can be very useful for ambushing attackers or as a place to retreat within.

The entire area also has many valuable items that can be looted throughout its room, making the trip to claim the Workshop much more worthwhile. It also features two power armor stations in case you’re trying to defend the area as a team.

It also provides power to itself, which can be great for setting up automated defenses and utility structures. However, the most unique aspect of the Workshop is its ability to produce Fusion Cores, which are extremely valuable for crafting and upgrading power armor. This makes it a valuable endgame Workshop, so you’ll want to familiarize yourself with its layout for the multiple times you will likely be attacking and defending it.

  • Budget: 1000
  • Power Source: Monongah
  • Resources: 1 Acid, 1 Fertilizer, 8 Food, 1 Fusion Core, 1 Scavenge
  • Extractors: None

Mount Blair

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Mount Blair is located in the Ash Heap region and features a massive excavator used to dig up metal resources leftover from its days as one of the most vital mining installments in the region. The Workshop’s area is one of abandonment and desolation from the industry Mount Blair represents.

Much of the land is covered in ravines from strip mining, while sections also constantly burn away at sources of coal. The Workshop comes with a Weapons and Ammunition Workbench and scaffolding that can provide a great vantage point over the surrounding area. There is also a cluster of nearby trailers that can be looted and have a chance even to hold a magazine.

The Workshop itself is by the towering excavator. To run the excavator, players have to craft four ignition cores, which will allow it to run for thirty minutes and dig up Steel, Gold, Aluminum, Nuclear Waste, Black Titanium, and a few other rare possibilities.

All resources are collected in a box for convenience, but activating the excavator does trigger numerous defense events. The Workshop does have a heavy gun emplacement, however, that makes defending it much easier, as does the high build budget. So, if you need to accumulate a lot of various resources, Mount Blair is a great Workshop to go for.

  • Budget: 1500
  • Power Source: None
  • Resources: 1 Fertilizer, 9 Food, 8 Water, 1 Variety Ore Source
  • Extractors: 1 Variety Ore Source

Poseidon Energy Plant Yard

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The Poseidon Energy Plant is in the Forest region and has a range of valuable resources available to the player who controls it. It is also one of the largest Workshops on the map and is directly next to its nuclear power plant.

There is a Vertibot landing pad within its borders and a whopping 400 electricity available to build defenses with. However, it does have a very small building budget, meaning that you’ll have to be efficient and smart with what you decide to build. Its yard also has two repairable gun emplacements to help defend it.

Defending the Workshop is not the easiest because of its sheer size and minimal build budget. Still, if you take full advantage of its different pieces, you should be able to fend off all but the most skilled attacking players if you can invest enough resources into getting established.

  • Budget: 750
  • Power Source: Poseidon Energy
  • Resources: 1 Aluminum, 1 concrete, 1 Fertilizer, 9 Food, 1 Fusion Core, 1 Lead, 1 Nuclear Waste, 1 Scavenge, 8 Water
  • Extractors: None

Red Rocket Mega Stop

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The Red Rocket Mega Stop is another Workshop with an incredible stable of valuable resources and a smaller build budget to make defending it more challenging. However, its low build budget does not diminish its defensive capabilities. This is partly because of how easy it is to get on the roofs of the Workshop area, as well as the lack of cover in the surrounding area.

This makes it very easy to be smart with the build budget you’re allotted and set up on the roofs with a long-range weapon to pick off attackers before getting close enough to return fire effectively. It also comes with a power armor station, a cooking station, a Tinker’s Station, and the ability to spawn a squad of Protectrons to help you maintain control. This makes this Workshop one of the best in the game for gathering expensive resources if you have difficulty fending off other players.

  • Budget: 750
  • Power Source: Thunder Mountain
  • Resources: 1 Aluminum, 1 Concrete, 1 Fertilizer, 9 Food, 1 Fusion Core, 1 Lead, 1 Nuclear Waste, 1 Scavenge, 8 Water
  • Extractors: None

Sunshine Meadows Industrial Farm

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This Workshop is in the Forest region and comes with a unique resource generator. As the Workshop is a massive industrial farm, it makes sense that it comes with a Food Packager that can be used to produce packaged food to aid the player in survival.

This makes the Workshop a great one to capture to build up a stock of food so that you don’t have to worry about it while completing quests or farming for other materials. It also comes with a power box that can provide electricity as long as the Poseidon Power Plant is repaired and has a healthy amount of extractable resources.

  • Budget: 1500
  • Power Source: Poseidon Energy
  • Resources: 1 Aluminum, 1 Concrete, 1 Fertilizer, 10 Food, 1 Junk, 1 Scavenge, 3 Water
  • Extractors: 1 Aluminum, 1 Concrete, 1 Junk

Thunder Mountain Power Plant Yard

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This Workshop is within the Mire region and comes with a lot of loot to gather and military installations that give it a unique feel. However, the existing structures limit the player’s room to build much of their structures or defenses.

However, they can get tons of power from the power plant, allowing them to fill up that limited space with plenty of defenses to help you maintain control. This Workshop also comes with a Cooking Station and the valuable resources of Fusion Cores and Nuclear Waste.

  • Budget: 1000
  • Power Source: Thunder Mountain
  • Resources: 1 Crystal, 1 Fertilizer, 7 Food, 1 Fusion Core, 1 Nuclear Waste, 1 Scavenge, 1 Steel, 1 Wood, 9 Water
  • Extractors: None

Tyler County Dirt Track

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The Tyler County Dirt Track is in the Forest region and is made up of a massive dirt rate track, bleachers for people to watch, and a building on one side. The Workshop area itself is at the center of the track, with all available resources and a Chemistry Station.

On top of one side of the bleachers, an announcer building provides a great overlook of the entire Workshop, acting as a great place to set up for defending it. However, it isn’t technically in the Workshop’s boundaries, so you’ll have to be quick to keep the attacker from taking over the Workshop since you won’t be standing in the area to prevent it.

  • Budget: 1000
  • Power Source: None
  • Resources: 1 Aluminum, 1 Fertilizer, 1 Food, 1 Junk, 1 Scavenge, 1 Silver, 1 Steel, 3 Water
  • Extractors: None

Wade Airport

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The Wade Airport is another Workshop in the Forest region of the map. The Workshop is within the massive area by the crashed plane at the end of the runway. The open area surrounding the Workshop helps the defenders spot attackers and makes them very vulnerable to sniper fire.

However, it does come with two Vertibot landing pads and three heavy gun emplacements to help you defend it. The location also has some great loot scattered around it, making it a precious Workshop to hold on to.

  • Budget: 2000
  • Power Source: Poseidon Energy
  • Resources: 1 Copper, 1 Fertilizer, 5 Food, 3 Oil, 1 Scavenge, 1 Silver, 5 Water
  • Extractors: None

FAQs

Question: What is the best Workshop in Fallout 76?

Answer: This largely depends on what resources you are looking to farm for. Depending on what resource you want, any of the Workshops can be the best for you to take control of.

Question: Do Workshops stay claimed on private servers in Fallout 76?

Answer: Unfortunately, they are still unclaimed when you leave the server, and everything built there is reset when the server undergoes maintenance.

Question: How do you get extractors in Fallout 76?

Answer: You will unlock crafting plans for extractors the first time you claim a Workshop. Then, when you claim a Workshop, you have to craft the extractors you want to use and place them on the resource nodes they will work on.

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