Fallout 76 Unarmed Build Ideas

Fallout 76 Unarmed Build Ideas

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Some of the most influential and fun builds in Fallout 76 are melee builds that take advantage of unarmed weapons. These allow players to get up and close to their enemies, soak up tons of damage, and take advantage of some of the most fun perk cards in the game.

So, if you want to try out unarmed Fallout 76 builds, this is the perfect place to start, and it will break down three strong Fallout 76 unarmed build ideas that any player can pick up and have fun with.

Key Info Up Front

  • Bloodied Unarmed Damage Build: This build focuses on taking advantage of the bloodied trait to maximize damage and melt all enemies in your way.
  • Unarmed Tank Build: This build is for players who are tired of worrying about their health and want to just run in by enemies and hit them without having to use a ton of Stimpaks.
  • Unarmed Explosives Build: This build revolves around Exploding Palms and making your melee attacks blow up in the faces of enemies for massive damage.

Unarmed Builds Overview

Unarmed builds in Fallout 76 are all about getting up and close to enemies to wreak havoc with unarmed weapons like brass knuckles and Deathclaw gauntlets. The builds focus on keeping you on your feet while closing the gaps to enemies using ranged weapons.

This makes the builds work exceptionally well both for solo and team play. Playing in a group works very well with other players running ranged builds to help take out further away enemies.

The tanky nature of these builds also helps them work well in boss fights and endgame content because they can stand up to so much damage. These builds are also supplemented extremely well with Chems and food that help keep up your performance and help you stand up against powerful enemies.

Bloodied Unarmed Build

This build is one of many in Fallout 76 that takes advantage of the powerful Bloodied trait. This trait increases the player’s damage when they fall below certain health thresholds. This makes this build very risky to play since you will rarely be at max health, but it can also reach some of the highest damage levels in the entire game.

However, many of the perk cards in this build only apply if you aren’t wearing power armor, so you may want to use a second loadout slot for when you need power armor. If that sounds good to you, here’s everything you need to know to pull this build off.

S.P.E.C.I.A.L.

For your attributes in this build, you’ll focus primarily on Strength to maximize your damage as well as Agility to help you get in by enemies and keep you on your feet.

  • Strength: 15
  • Perception: 1
  • Endurance: 7
  • Charisma: 4
  • Intelligence: 3
  • Agility: 15
  • Luck: 11

Perk Cards

Strength Perks

Your Strength perks will focus on buffing up your melee damage, making your block safer, and helping you tear through enemy armor.

Perk Name Level Required Rank Description
Barbarian 14 3 Increases your Damage Resistance for each point of Strength you have.
Blocker 21 3 Decreases the damage you take from melee hits by 45%.
Incisor 34 3  Allows your melee and unarmed weapons to pass through 75% of enemy armor.
Iron Fist 5 3 Increase the damage of your punching attacks by 20%.
Martial Artist 16 3 Decrease melee weapons’ weight by 60% and makes your melee attacks 30% faster.

Perception Perks

Since you’ll be able to take one Perception perk, feel free to swap this one for anything else that sounds beneficial, but I recommend using it to buff your damage against some of the more challenging enemies in Fallout 76.

Perk Name Level Required Rank Description
Glow Sight 33 1 Increases your damage against Glowing Enemies by 20%.

Endurance Perks

Your Endurance in this build isn’t exceptional but is high enough to get a few perks that we’ll use to help you stay on your feet for longer despite staying at low health most of the time.

Perk Name Level Required Rank Description
Fireproof 27 3 Decreases the damage you take from explosions and fire by 45%.
Ghoulish 36 3 Makes radiation heal you even more.
Radicool 38 1 Increases your Strength when you have higher Rads up to a maximum of +5.

Charisma Perks

With the little bit of Charisma this build allows, you’ll use it to help make your mutations stronger and weaken enemies when you hit them.

Perk Name Level Required Rank Description
Strange In Numbers 42 1 Makes your mutations 25% better while you have mutated teammates.
Tenderizer 46 3 For 10 seconds after you hit an enemy, they take 10% extra damage.

Intelligence Perks

Your Intelligence in this build is also very low, so you’ll use it for one maxed-out perk to help capitalize on your bloodied status.

Perk Name Level Required Rank Description
Nerd Rage! 46 3 Being below 20% health gives you 40 Damage Resistance, 15% higher Action Point Regeneration, and 20% extra damage.

Agility Perks

With your Agility being maxed out in this build, you’ll have to equip a handful of perk cards that will help you move around the battlefield, deal damage, and make quick work of enemies.

Perk Name Level Required Rank Description
Action Boy 2 3 Speeds up Action Point regeneration by 45%.
Adrenaline 49 5 Increases your damage by 10% for 30 seconds when you get a kill. The damage buff can stack up to six times, and the duration refreshes with each kill.
Evasive 17 3 When not wearing power armor, your Damage and Energy Resistances are increased based on your Agility.
Gun Fu 50 1 When you get a kill in V.A.T.S., it automatically switches to the next enemy and increases your damage against that enemy by 10%. 
Moving Target 5 3 When not wearing power armor, your Damage and Energy Resistances are increased while you sprint.

Luck Perks

Your Luck in this build is a decent level at 11, so you’ll be equipping four max-rank cards to help round out the build.

Just make sure you don’t equip Starched Genes until you have all of the mutations for this build that are listed further down.

Perk Name Level Required Rank Description
Bloody Mess 42 3 Makes your deal 15% extra damage.
Ricochet 38 3 Gives you an 18% chance to deflect ranged attacks back towards enemies.
Serendipity 5 3 When you don’t have power armor on and fall below 30% health, you have a 45% chance to ignore damage.
Starched Genes 30 2 Stops you from mutating and prevents RadAway from removing mutations. 

Legendary Perks

Once you reach level 50, you’ll start receiving slots for Legendary Perk cards. Legendary Perk cards are potent and integral to tackling the most challenging content in the game.

Perk Name Rank Description
Legendary Strength 5 Increases your Strength and Strength perk points by five.
Exploding Palm 5 Your unarmed attacks have a 20% chance of exploding.
Hack and Slash 5 Your melee attacks in V.A.T.S. have a 50% chance of doing area damage.
Taking One for the Team 1 While on a team, enemies take 10% extra damage if they’re attacking you.
Funky Duds 1 Wearing a matching set of armor gives you 50 extra Poison Damage Resistance.
Retribution 1 Blocking a melee attack restores 2 Hit Points and 2 Action Points per second for 15 seconds.

Mutations

Mutations are gained by exposing your character to radiation until it permanently warps them. Each mutation has positive and negative effects, so getting the right ones can help buff up any build to help them become even more powerful. The mutations you’ll want for this build are:

  • Carnivore: Gives you double benefits when eating meat and prevents you from getting a disease from meat. However, it does prevent you from eating vegetables or fruit.
  • Grounded: Increases your Energy Resistance by 125 but lowers the damage of energy guns by 20%.
  • Marsupial: Increases your jump height and carry weight by 25 but lowers your Intelligence by 4.
  • Speed Demon: Increases your reload and movement speed but makes you grow hungry and thirsty faster.
  • Talons: Increases unarmed damage by 31%, makes unarmed attacks cause enemies to bleed, and decreases Agility by 4.
  • Twisted Muscles: Decreases your gun accuracy by 50% but increases melee damage by 31% and gives your melee attacks a chance to cripple enemy limbs.
  • Unstable Isotope: It gives you a chance to irradiate melee attackers and damages you slightly.

Optimal Equipment

The equipment you have largely depends on what drops you are lucky enough to get during your playthrough randomly. However, there are some optimal choices. Your best three options are the Gauntlet, Power Fist, or Deathclaw Gauntlet for a weapon.

You want to find one that increases your Strength swing speed and have Bloodied for any three. For the Gauntlet, you’ll want the Shock Pads Mod, while for the Power Fist, you want Puncturing, and for the Deathclaw Gauntlets, you want Extra Claw.

For your armor, you want either a complete set of Secret Service Armor, Brotherhood Recon Armor, or Thorn Armor to reflect damage to attackers. For your armor god roll, you’ll want legendary effects of five unyielding, +1 Strength, four Cavalier, improved sneaking, and the following mods: Ultra-light build on legs, Brawling, and Weighted on arms, and Jet Pack, Pneumatic, or Asbestos Lining on the chest.

Tank Unarmed Build

This build is for unarmed players who want to soak hits while still hitting hard. However, this build relies heavily on having the proper armor and plenty of food and Chems to keep it going.

So, this build is not recommended for leveling and should be attempted once you have plenty of resources built up and can respec into it. In particular, you’ll have to have plenty of the following consumables.

  • Deathclaw Steak
  • Deathclaw Wellington
  • Mole Rat Chunks
  • Simple Fern Flower Tea
  • Steeped Fern Flower Tea
  • Stingwing Filet
  • Bufftats
  • Fury
  • Psycobuff
  • Overdrive
  • X-Cell
  • Any Alcohol

S.P.E.C.I.A.L.

Your attributes for this build are essentially the same as the previous build in that it emphasizes high Strength and Agility and uses Luck to round things out.

This does give you a lot fewer points in the other attributes, but you’ll still be able to put them to good use.

  • Strength: 15
  • Perception: 1
  • Endurance: 6
  • Charisma: 4
  • Intelligence: 3
  • Agility: 15
  • Luck: 12

Perk Cards

Strength Perks

Your Strength Perks play an integral in this build. They help buff up your damage, keep you on your feet, and will allow your attacks to come out quickly enough to put down some severe damage.

Perk Name Level Required Rank Description
Barbarian 14 3 Increases your Damage Resistance for each point of Strength you have.
Blocker 21 3 Decreases the damage you take from melee hits by 45%.
Incisor 34 3 Makes your melee attacks ignore 75% of enemy armor.
Iron Fist 5 3 Increase the damage of your punching attacks by 20%.
Martial Artist 16 3 Increases the speed of your melee attacks by 30% and makes melee weapons weigh 60% less.

Perception Perks

Since you’ll only be able to equip a single perk card at just the first rank, you’ll want to use it to deal some extra damage to the more challenging enemies in the game.

Perk Name Level Required Rank Description
Glow Sight 33 1 Makes you deal 20% extra damage against Glowing Enemies.

Endurance Perks

Your Endurance isn’t very high for this build, but you can still use it to get your hands on a few perks that will help keep you on your feet no matter what the situation is.

Perk Name Level Required Rank Description
Fireproof 27 3 Decreases the damage you take from explosions and fire by 45%.
Ghoulish 36 2 Increases the amount you heal from radiation.
Radicool 38 1 Increases your Strength based on your radiation.

Charisma Perks

Your Charisma perks will primarily focus on allowing you to play well in a team, so if you’re playing solo, you can swap them out for anything that fits your playstyle.

Perk Name Level Required Rank Description
Strange In Numbers 42 1 Increases the positive effects of your mutations by 25% if you’re playing with mutated teammates.
Tenderizer 46 3 It makes targets you hit take 10% extra damage for the next 10 seconds.

Intelligence Perks

With your low Intelligence score, you’ll be only able to take one maxed out perk card, so you’ll want to use it to help you out when you get in a sticky situation.

Perk Name Level Required Rank Description
Nerd Rage! 46 3 When you fall below 20% health, you gain 40 Damage Resistance, regenerate Action Points 15% faster, and deal 20% extra damage.

Agility Perks

With your maxed-out Agility score, you’ll have plenty of points to spend on perk cards to help you deal more damage and stay on your feet.

Perk Name Level Required Rank Description
Action Boy 2 3 Makes your Action Points regenerate 45% faster.
Dodgy 45 3 Allows you to avoid 30% of damage at the cost of 30 Action Points for each hit.
Evasive 17 3 Makes each Agility point give you three Damage and Energy Resistance.
Gun Fu 50 1 Allows V.A.T.S. to swap targets after a kill and increases damage to the new target by 10%.
Marathoner 13 2 Decreases the Action Point cost of sprinting while not wearing power armor by 30%.
Moving Target 5 3 Increases your Damage and Energy Resistance by 45 while sprinting without power armor. 

Luck Perks

With how high your Luck is in this build, you also will be able to take several perk cards for that attribute as well. These will help round out the build by giving you more mobility, sustainability, and damage.

Perk Name Level Required Rank Description
Bloody Mess 42 3 Increases your damage by 15% and gives enemies a chance to explode in blood when killed.
Class Freak 46 3 Decreases the adverse effects of your mutations by 75%.
Grim Reaper’sReaper’s 33 1 Gives any kill in V.A.T.S. a 15% chance to fully restore your Action Points.
Ricochet 38 3 Gives you an 18% chance of reflecting ranged attacks at enemies.
Serendipity 5 3 When you fall below 30% health and aren’t wearing power armor, you have a 45% chance of ignoring armor.
Starched Genes 30 2 Stops you from radiating from Rads and prevents RadAway from removing mutations.

Legendary Perks

Once you start getting Legendary Perk card slots for this build, you’ll want to use them to round it out and help you take the damage coming your way.

Perk Name Rank Description
Exploding Palm 5 Gives your unarmed attacks a 20% chance to trigger explosions.
Legendary Strength 5 Increases your Strength and Strength Perk Points by 5.
Collateral Damage 5 Gives enemies killed with melee attacks a 20% chance to explode.
Hack and Slash 5 Gives your melee attacks in V.A.T.S. a 50% chance to deal area damage.
Legendary Luck 5 Increases your Luck and Luck Perk Points by 5.
Funky Duds 5 Increases your Poison Damage Resistance by 200 while wearing a matching armor set.

Mutations

Mutations play a significant role in this build like they do in all others. You’ll wYou’ll make sure you get all of them before you equip the Starched Genes to perk.

  • Adrenal Reaction: Increases weapon damage at low health but decreases maximum health by 13.
  • Electrically Charges: Gives you a chance to shock melee attackers but damages you as well.
  • Grounded: Increases your Energy Resistance by 125 but decreases the damage you deal with energy guns by 5%.
  • Healing Factor: Increases your health regeneration by 375% but decreases the effects of Chems by 14%.
  • Herd Mentality: Decreases all of your S.P.E.C.I.A.L. by one while playing alone while increasing them by three while playing on a team.
  • Marsupial: Increases your carry weight by 25, allows you to jump higher, and decreases your Intelligence by 1.
  • Scaly Skin: Increases your Damage and Energy Resistances by 63 but decreases your Action Points by 13.
  • Speed Demon: Increases your movement speed by 25% and lets you reload faster while increasing your hunger and thirst by 63%.
  • Talons: Increases your unarmed damage by 31% and lets it afflict bleed on enemies while decreasing your Agility by 1.
  • Twisted Muscles: Decreases your gun accuracy by 13% but increases melee damage by 31% and gives your unarmed attacks a chance to cripple enemies.
  • Unstable Isotope: Gives you a chance to irradiate melee attackers but deals some damage to you as well.

Optimal Equipment

Since you shouldn’t attempt this build until you have spent a fair amount of time in the game, you’ll likely have some strong weapons and gear for this build. However, there is some particularly optimal gear you can grind for to make this build ready for late-game content.

You’ll want to use gauntlets that increase your Strength for your weapons. You should try to get a complete set of Thorn Armor with +1 Strength, Unyielding, and Sentinels for armor.

Unarmed Explosive Build

This build is built entirely around capitalizing on the Legendary Perk Exploding Palm. This means that this is another build that you definitely shouldn’t try this build until you are pretty high level.

This build’s reliance on Legendary Perks means that it is most viable once you reach level 300, which is pretty high for most players.

S.P.E.C.I.A.L.

The attributes for this build are a bit different than the previous two because none of them are maxed out to instead take full advantage of perks in Strength, Agility, Luck, and Charisma all in one build.

  • Strength: 13
  • Perception: 2
  • Endurance: 5
  • Charisma: 9
  • Intelligence: 1
  • Agility: 14
  • Luck: 12

Perk Cards

Strength Perks

Your Strength perks will be focused on buffing your damage a bit and helping keep you on your feet since this build has lower health than many other unarmed builds.

Perk Name Level Required Rank Description
Barbarian 14 2  Increases your Damage Resistance for each point of Strength you have.
Blocker 21 3 Decreases the damage you take from melee attacks by 45%.
Incisor 34 3 Makes your melee attacks ignore 75% of enemy armor.
Iron Fist 5 3 Increases the damage of unarmed attacks by 20%.
Martial Artist 16 3 Decrease melee weapons’ weight by 60% and speeds up your melee attacks by 30%.

Perception Perks

Since you only have enough points for one perk card for Perception, you’ll want to use it to buff up your explosions.

Perk Name Level Required Rank Description
Grenadier 35 2 Doubles the radius of your explosives.

Endurance Perks

With an Endurance of only five, you’ll use perk cards to help keep you on your feet.

Perk Name Level Required Rank Description
Adamantium Skeleton 21 3 Stops your limbs from taking damage.
Fireproof 27 3 Decreases the damage you take from explosions and flames by 45%.
Ghoulish 36 3 Increases the health you gain from radiation.
Radicool 38 1 Increases your Strength up to a maximum of five depending on how high your radiation is.

Charisma Perks

With a Charisma of nine, you’ll be able to get a few different perks that help round out this build’s playstyle.

Perk Name Level Required Rank Description
Field Surgeon 15 1 This makes your Stimpaks and RadAway work much more quickly.
Lone Wanderer 4 3 You take 20% less damage when playing alone and regain Action Points 30% faster.
Tenderizer 46 3 Increases the damage enemies you hit take by 10% for 10 seconds.

Intelligence Perks

Like the other builds above this one, you’ll use your one Intelligence perk point to get some benefits when your health falls too low.

Perk Name Level Required Rank Description
Nerd Rage! 46 3 When you fall below 20% health, you gain 40 Damage Resistance, regenerate Action Points 15% faster, and deal 20% extra damage.

Agility Perks

With your nearly maxed out Agility, you’ll be able to take numerous Agility perks as well. These will help you take full advantage of your Action Points and help you get up close to enemies.

Perk Name Level Required Rank Description
Action Boy 2 3 Makes your Action Points regenerate 45% faster.
Adrenaline 49 5 Increases your damage by 10% for 30 seconds when you kill an enemy. The damage buff stacks up to 60%, and the duration refreshes with each kill.
Dodgy 45 3 Allows you to avoid 30% of incoming damage at the cost of 30 Action Points for each hit.
Gun Fu 50 3 Allows V.A.T.S. to swap targets after a kill and increases damage to the new target by 10%.

Luck Perks

The Luck in this build is pretty high, so you’ll be using those perks to help out the build by increasing critical damage, letting you escape some damage, and helping buff you up when you run low on health.

Perk Name Level Required Rank Description
Better Criticals 47 3 Increases the damage of your V.A.T.S. criticals by 40%.
Bloody Mess 42 3 Increases your damage by 15% and gives enemies a chance to explode into a bloody mess when they die.
Ricochet 38 3 Gives you an 18% chance to reflect damage from ranged attacks back at enemies.
Serendipity 5 3 When you fall below 30% health and aren’t wearing power armor, you have a 45% chance to avoid incoming damage.
Starched Genes 30 2 Prevents you from mutating and stops RadAway from removing mutations.

Legendary Perks

For Legendary Perks, you’ll want to get Exploding Palm maxed out as quickly as possible. Following that, you should get Hack and Slash ranked up to buff your melee attacks before raising your S.P.E.C.I.A.L. attributes as high as possible.

Perk Name Rank Description
Exploding Palm 5 Gives unarmed attacks a 20% chance to trigger an explosion.
Hack and Slash 5 Gives your melee attacks in V.A.T.S. a 50% chance to do area damage.
Legendary Luck 2 Increases your Luck and Luck perk points by 2.
Legendary Endurance 5 Increases your Endurance and Endurance perk points by 5.
Legendary Intelligence 2 Increases your Intelligence and Intelligence perk points by 2.
Legendary Strength 1 Increases your Strength and Strength perk points by 1.

Mutations

This build doesn’t use too many mutations, but they are each important, so you’ll want to ensure you have all of them before equipping the Starched Genes perk.

  • Adrenal Reaction: Increases your weapon damage at low hitpoints but lowers maximum hit points by 50.
  • Bird Bones: Decreases your Strength by four but increases your Agility by four and makes you fall slowly.
  • Marsupial: Increases your carry weight by 20, makes you jump higher, and lowers your Intelligence by four.
  • Scaly Skin: Increases your Damage and Energy Resistances by 50 but decreases your Action Points by 50.
  • Speed Demon: Allows you to reload faster, increases your movement speed by 20%, and makes your hunger and thirst grow 50% more quickly.
  • Talons: Increases your unarmed damage by 25% and makes them cause enemies to bleed while decreasing your Agility by four.
  • Twisted Muscles: Decreases your accuracy with guns by 50% but increases your melee damage by 25% and gives them a chance to cripple enemies.

Optimal Equipment

Both weapons you have equipped for this build must have the Vampire trait. This will allow you to keep your health up even when you’re taking a ton of damage while focusing on you putting out damage.

For those weapons, I recommend using the Mole Miner Gauntlet and Unstoppable Monster, with both having 40% faster swing speed. For armor, you’ll want to get your hands on a complete set of Unyielding Secret Service Armor to make the most out of this build.

F.A.Q.s

Question: Are unarmed builds good in Fallout 76?

Answer: Yes, unarmed builds can be extreme in Fallout 76. Every build type is viable, and each offers a different experience for players.

Question: What counts as unarmed in Fallout 76?

Answer: Unarmed weapons in Fallout 76 include weapons that just attack your fists like boxing gloves, deathclaw Gauntlet, and the power fist.

Question: How do you get the deathclaw Gauntlet in Fallout 76?

Answer: To craft a deathclaw gauntlet, you first need to get your hands on a deathclaw hand by killing deathclaws somewhere in the game world.

Conclusion

Unarmed builds can be a ton of fun for Fallout 76 players to try out and experience. They play very differently from most other builds in the game and give players access to a range of new gear and equipment to have fun with and check out.

Most of them also translate very well to melee weapon builds by just swapping out a few perk cards if there is a different weapon that you end up wanting to try out for a little while.

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